Someone was going to pee into this bucket. Naturally, with all the knowledge I had of the workings of the game at that point, thoughts started racing through my head. In a subsequent chapter, I encountered the bucket again and it was empty. You can’t do anything with it, nor would you want to really, and soon I had dismissed it continuing on my merry way. Not long after I began my journey through Heavenly Host Elementary I came across a bucket full of yellow liquid. It is constantly hammering into you that you should pay attention, you should remember things, you should be careful – otherwise you will fuck things up. and FYI, this game has A LOT of bad endings. The game is also rather unforgiving in that you can easily trigger a bad end depending on what you miss (or should have missed but ended up spotting, which is worse) in terms of objects to interact with and/or examine…. This incident cements the idea into your head that changes in the environment are important clues that you should be noticing in order to prepare for and perhaps avoid certain incidents. When you start the chapter as Yoshiki the wall is clean (which is horribly foreboding in and of itself) and as the story progresses you have the pleasure of witnessing it get stained by the body of one of your friends flying into it high speed. Only later, when you control another character, Yoshiki, do you find out what actually happened. They take a moment to wonder what that could possibly be, but shrug it off as just another creepy thing in their new ominous surroundings (and let’s face it, when you are in a place like that your first priority should obviously be treating your hemorrhoids). What this essentially means is that one group of characters might be exploring the school before or after another group does (or even at the very same time, as you don’t see the people who inhabit a different layer), resulting in neat uses of the environment to convey events in one timeline to another.Īn early example of this, and perhaps the most obvious, is when the first character you control, Naomi, and her friend Seiko stumble upon a very unpleasant pile of guts and blood spread across and underneath a wall. ![]() ![]() The cool twist to all this is that the characters did not all end up in the same place exactly, but instead they were scattered on various layers existing within the school. Of course, grisly murders happened in this elementary school of old, which are at the heart of the story in this alternate reality. It is a gem of a survival horror adventure game by Team GrisGris that originally released in 1996 (fun fact: it was made with RPG Maker) and has been re-released and remastered a bunch of times since.Īt first look it might be hard to see the appeal of Corpse Party as a horror game, due to its cutesy chibi characters and traditional RPG top-down-view, but it makes up for what it lacks with its lush environmental storytelling and gruesome, meticulously placed details making it a genre piece worth learning from.Ĭorpse Party is about a group of high school students, who kinda get a “friends forever” sort of charm wrong when one of their friends is about to move away and end up getting transported to an alternative reality where the old elementary school that once stood in the same location as their high school now still exists. If you have never heard of Corpse Party, I would be sad but I would forgive you. Just as the title shamelessly declares, this is a story about me, Corpse Party and a bucket.
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